9 systems live right now
THE LIVING WORLD
This island doesn't sit still. Everything below is switched on right now — it changes as the admins tune the world. Your Threat level decides how hard all of it comes for you.
The Living World
As you roam the open island the dead find you in waves — sometimes a light skirmish, sometimes a real storm. It ebbs and flows: long quiet stretches, then a hit that matters. The more notorious you are, the bigger they come.
World Events
The island reacts to you personally — fame-scaled ambushes and sudden encounters that grow with how dangerous you have become.
Named Hunters
Draw enough heat and one of eighteen named hunters marks you by name, warns you, and comes — growing bigger each time they find your trail. Meet them on The Hunted.
POI Garrisons
Points of interest are held. Cross into one and its defenders — themed to the faction that owns that ground — turn on you.
Patrols
Armed groups roam contested sectors. Wander into their ground and they converge.
Base Sieges
The strongest squads draw assaults on their bases — the bigger your crew and holdings, the harder the siege, up to airship-tier. Attackers stay outside your walls.
Wave Events
Rare server-wide convergence fights — everyone drawn to one arena, waves escalating to elite armed NPCs and a beast pack. Clear it for money and gear.
Guarded Airdrops
Cargo drops do not come free — an armed welcome party and a swarm of the dead converge on the crate.
Grid War
Territory control across the map — hold sectors, earn income, and face the factions' warlords.
How the waves work
The background waves aren't random noise — they follow rules:
- They scale to you. The higher your Threat (Fame), the bigger and deadlier the waves — grouped players are judged together.
- Impact, not spam. Long quiet stretches, then a wave that actually matters — the world alternates bursts and lulls, and eases off on a busy server.
- A breather after a real fight. Survive a hunter, siege, or big event and the world backs off you (and your squad) for a while — only light ambient will find you.
- Fresh spawns are protected. Brand-new players get a couple of hours with no big events, just gentle ambient, to find their feet.
- Never inside your walls. NPCs are always pushed outside a base's flag radius — they come for you, but not on top of your flag.